But that's not the case here, and those who hope to pick it up as their first taste of C&C will walk away entirely frustrated. On the PC side, it's understood that if you buy an add-on pack, you've already played earlier missions, because owning the basic game is a prerequisite to playing them. Some missions demand more precise goals than simply overrunning your opponent, such as sneaking spies into his camps to learn shipping routes or even commanding a small platoon of soldiers, sans base and vehicles, within an enemy research facility.īut if you don't already know all about Command & Conquer, C&CRA:R is a horrible game to start with. As before, you take on the role of one of two opposing armies, commanding your troops and vehicles to take out enemy forces, while defending your base and harvesting materials to keep the old war machine running. The game itself is an adaptation of two add-on packs created for the PC game Command & Conquer: Red Alert, the prequel to the original Command & Conquer game. Even the stages that are more straightforwardly destructive require maintaining a war on two fronts or provide limited resources to build your forces up with. It quickly becomes evident after dealing with even the first handful of missions-which require the exact use of key personnel at precisely the right times or that goals be met before the rapidly ticking clock runs out-that the game could've been better adapted for the console set, perhaps even by adding in a few basic search-and-destroy missions in the start. There is at least something to the belief that console owners would rather blow things up than deal with advanced strategy, and never has that been more apparent than in Westwood's Command & Conquer Red Alert: Retaliation for the PlayStation.
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